



My suspicion is that if I were familiar with the prior games, this would be clearer to me. Indeed, most of the work of resource management seems to have been automated for the demo… but I’m not sure if that’s because the demo didn’t want you concerned with it or if it usually just hums along with some pretty basic prep work. But I’m not sure how much management you need to do. For example, rice (food for your people, naturally) is a resource to manage. In fact, there’s a lot of stuff that isn’t quite clear from this demo alone. Coming in cold, I was sort of flailing about and wound up losing lots of troops when I didn’t need to. That’s not a fault of the game, exactly, just the nature of the strategy game as mentioned before, these are complex machines with lots of moving parts. It took me a bit of fumbling around, for example, to find the option that actually allowed me to build additional military units. Of course, there’s also a lot more complexity at play at the same time. For example, you can spend Diplomacy to ask your ally to send an attack against your enemy, but you don’t actually control the attack… which makes it a useful way to send out someone else to soak up attacks when you really want to get your siege into place. Diplomacy raises naturally over time, and you spend it to demand loyalty, then to enhance or request items from the other leaders. And this is one of the first thing the demo asks you to do, by demanding loyalty from one of the unaffiliated lords and then getting reinforcements with gunpowder siege sent over to your castle. Of course, to do that you’ll be best served by getting yourself some allies. Thus, your goal is clear get to the enemy lord and insert a pointy bit of metal into his breathy bits. The demo in question pits you in one corner of the map with two unaffiliated warlords and one working with your main target, who has three walls standing between your troops and him. Warlords adds in a new feature in the form of AI Warlords flanking your territory, whom you can diplomatically engage with. You take control of your castle, manage it effectively, and then send your troops off to deal with enemy castles or other threats while fending off your own attacks. In the big picture, Stronghold: Warlords is the latest in the Stronghold series, which is billed as a castle simulation and strategy game. Unfortunately, it was very clear from a glance that this was a rather complex rodeo, and it was being performed on animals I did not recognize with functions that were unfamiliar. This was in the comfort of my own home, however, meaning that there was no such handout there was me, sitting here and doing my best to figure out how it works.įortunately, this is not my first rodeo. The demo that I got to try out was, yes, very much built to be shown off at a demo station, quite possibly with an associated handout to explain how things were supposed to work and what controls to use. Obviously, it’s in a developer’s best interests to try just the same, which is where I wind up with Stronghold: Warlords. That’s not a bad thing, but it means that most of these games rather defy the ability to just drop you down into something in the middle of the game and have you go to town. It can be really hard to show off a strategy game in any sort of demo form, simply because strategy games are usually lengthy affairs that require elaborate tutorials just to get you up to speed.
